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Scott Wetterschneider
11 Harvard Terrace Apt 2
Allston, MA 02134
scottwet@texas.net
(617) 787-1012
EMPLOYMENT
Terminal Reality 2003-2005
Lead Artist on BloodRayne 2 and Aeon Flux
· Managed a 10-person team of artists and animators producing assets for 3 different platforms - XBOX, PS2 and PC
· Worked with 3 different outsource teams
· Scheduled the asset development process
· Worked closely with the programming staff as the technical lead
· Concepted environments and characters for BloodRayne 2, Aeon Flux, Demonik, and additional in-house projects
· Produced assets for BloodRayne 2, Aeon Flux, Demonik and Spyhunter 3
· Produced animated sequences for the film "Nana's Boy"
Warthog Texas 2002-2003
Senior Artist on Shadow of Mordor - The Lord of the Rings RPG
· Built and textured 4 different regions the evil wizard’s tower, the dwarven kingdom, the human mountain stronghold, and the dwarven ruins
· Established technical pipeline for normal mapping
Contract 2001-2002
Freelance Artist and Animator on Various Projects
· Modeled and animated 3d characters both for high resolution cinematics and for real-time Flash based websites
· Designed at least a dozen toys action figures and novelty items
· Modeled and animated creatures and characters for the massively multiplayer on-line rpg Dransik
Wolfpack Studios 2000-2001
Art Director on Shadowbane
· Managed and scheduled a five-person team that developed over 2000 models during a one-year period
· Built and textured 83 creatures from modest ambient animals such as tigers, wolves, rhinos to horrific fantasy monsters such as dragon wyrms, trolls, and crystal elementals
· Constructed and textured over 600 small decorative items piles of bones, furniture, statues, trees and so much more
· Designed and constructed the architecture of five adventuring areas a bird-man city, an underground dwarven stronghold, a giants' keep and a few wild beastman encampments
Origin Systems 1996-2000
Lead Animator on Ultima Online 2 and Ultima IX: Ascension
· Planned and managed the creation of over 150 unusual and detailed creatures by a four-person team of modelers
· Scheduled and directed the development of over 1000 creature animations by an independent five-person team
· Managed the production of 30 sets of Levels-of-Detail models by an off-site team of contractors located in Florida
· Designed and modeled characters
· Managed and scheduled the creation of over 1000 creature and character animations by a four-person team
· Researched and defined the technical process for creating animations
· Worked closely with the design group to guide the development of the 3d world environment
· Worked closely with the programming group to help develop the editor suite needed to construct 3d world environment
· Animated hundreds of player-character and conversation-related motions
· Animated dozens of creature motions: dragon attacks, sea-serpent undulations, vultures, demons, and more
· Designed, modeled, and textured a dozen low-polygon characters
· Designed and built all the architecture of eight unique cities: a tree house village, a walled castle, an underwater domed metropolis to the towers of a mages' town
· Designed and constructed over 100 small decorative items: dishes, clothes, sculptures, plants, weapons, and furniture
· Built 3d world environments: a blasted volcanic plain, a gorgeous mesa-filled canyon, and a snowy mountain range
Gravity Wave Productions 1994-1996
Art Director on The One
· Managed and scheduled the creation of a high-resolution pre-rendered environment by a six-person team
· Assisted the Lead Designer in plotting the story
· Designed puzzles and objectives for the game
· Modeled and textured high-polygon world environments, including all geography, plants, and buildings
· Designed the unique architecture of the three cities: a primitive Mayan-style culture, a developed ornate eastern-style culture, and a simple but beautiful medieval-style culture
EDUCATION
Pratt Institute:
· Four Years received Bachelor of Fine Arts degree in Computer Graphics
Joe Kubert School of Cartooning and Graphic Art:
· Two Years studied animation, cartooning, and graphic design
Miscellaneous:
· Five Years multiple courses in Painting and Life Drawing
KNOWLEDGE
· 3ds Max, Maya, Photoshop, Painter, MS Excel, MS Project
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